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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Yesterday, 01:47 pm |
Clarification request:
The content on pages 5-6 seems to be missing a map, especially since they include a hazard with a listed trigger range and an encounter.
-
Map on page 7 and description on page 8.
Marking actually walls on the overlay layer in the pdf would have been appreciated, since "the upper and lower areas of the map are separated by solid walls instead of railings." does not cover many of the stairs and the chance players triggering more than one encounter at the same time seems very realistic on this map.
I believe that this should be avoided at all cost if possible (and as part of the are description it might be easy to miss, so I felt like mentioning it here in either case).
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 06:50 am |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 08:25 am |
I simply used a couple of fliptiles from the Dungeon set to make a generic 30'x20' room with an entrance and exit. But yeah, rather annoying that a whole map is missing. I forgot about that when I wrote my review lol
As for the walls, I also added them on the sides of stairs in addition to replacing the railings in the elevated rooms. It's interesting how closed in it makes this map feel, given that we've had it totally open in previous scenarios. I feel that's how it SHOULD have been in 1-25.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 09:04 am |
Quote:
Routine (2 actions; arcane, mental) The bloody figure in the
mirror transforms to reflect a creature within 30 feet. The
reflection bleeds profusely from the eyes, nose, and mouth,
and the reflected creature must attempt a DC 18 Will save.
Critical Success The creature is unaffected and temporarily
immune for 1 minute.
Success The creature bleeds from their mouth or nose.
Failure The creature bleeds from their eyes, mouth, and
nose, and takes 1d10 persistent bleed damage.
Critical Failure: As failure, and the creature is frightened 1.
Am I missing something about the nosebleeds? Why are success and failure so specific about what body parts you bleed from?
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 11:10 am |
Ascalaphus wrote:
Quote:
Am I missing something about the nosebleeds? Why are success and failure so specific about what body parts you bleed from?Routine (2 actions; arcane, mental) The bloody figure in the
mirror transforms to reflect a creature within 30 feet. The
reflection bleeds profusely from the eyes, nose, and mouth,
and the reflected creature must attempt a DC 18 Will save.
Critical Success The creature is unaffected and temporarily
immune for 1 minute.
Success The creature bleeds from their mouth or nose.
Failure The creature bleeds from their eyes, mouth, and
nose, and takes 1d10 persistent bleed damage.
Critical Failure: As failure, and the creature is frightened 1.
Success just gives you flavor for the PC bleeding, which allows the hazard to remain active,but bestows no mechanical effect.
Failure just adds a bit more flavor to distinguish it from the Success, and adds an actual mechanical effect.
![]() ![]() ![]() ![]() ![]() ![]() | 02:27 pm |
Is the entodemonologist Who doesn't have a name listed? supposed to explicitly namedrop Helsa Embersplitter, or keep it coy?
The explicitly "quoted" examples of his dialogue all make reference to 'her' or 'my lady' but then as the conversatino ends it says: He laughs and adds that Hesla would be displeased with him for oversharing. Notably that sentence is not framed as quoted dialogue from him.
I certainly don't expect it to actually remain any sort of secret that Hesla is up to bad things for longer than Gencon and Season 6's launch - plenty of people assumed as much even from its announcement - but curious exactly how much reveals on the player side were intended to be experienced here.
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