Spirit Summon Overhaul (2024)

This mod aims to change the use of spirit summons, shifting from mainly assisting with bosses, to a more flexible tool which you can specialize into via stats and talismans. Summons will function more like an offensive spell which you can use multiple times in a fight.

The initial goal with this mod was to make spirit summons more fun to use for me, as I had previously rarely used them, and finding more enjoyment when discovering new spirit ashes and their upgrade materials. So if you're looking for a different way to play the game, this mod could be for you.

If the only change you want is to be able to summon anywhere, there is an optional download for it. (This covers the whole map unlike other similar mods.)


Spirit Summon Overhaul (1)


Summoning changes

  • Spirit summons last for 25 seconds (and can be resummoned).
  • Spirit summons can be used anywhere.
  • Spirit summons are unable to take aggro from you.
  • Spirit summons have 30% of their original health.
  • Most summons got their FP cost reduced by 20% (some have gotten individual tweaks).
  • The damage of several spirits have been tweaked to make more summons viable and to reduce a few strong outliers.
  • You can walk and turn while summoning spirits and you can cancel the animation much earlier.
  • Spirit summons will spot enemies from a longer range and will aggro and run towards them faster.

This shifts the main purpose of spirit summons from tanking hits to dealing damage. They are now better at helping you take down a pack of mobs rather than a boss. However, as they take less hits from bosses, they can dish out more damage as well.

As you can summon multiple times, a lot more common summons feel worthwhile to use due to their lower FP costs and no longer having to survive a whole fight. The Lone Wolves for example cost less than half FP compared to some renowned summons but can still put in good work. Using combinations of summons can be powerful as you for example can stack multiple status effects. Don't miss out on the Land Squirts.

Being able to use summons anywhere simply gives you more freedom, lets them be a core part of your build and it's generally more fun seeing the
spirits fight random enemies instead of bosses.

With their increased sight range and higher aggression you can still send in your spirits to take initial aggro in an effective way, like before entering a room in a catacomb where enemies are likely waiting behind the corner. You can also let your summons do all the fighting as long as you stay hidden, which works versus outdoor bosses as well.




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Summoner specialization changes

  • Mind increases the damage done by spirit summons.
  • Clarifying Horn Charm also increases spirit summon duration by 30%, +1 version by 40%.
  • Mottled Necklace also increases spirit summon damage by 15%, +1 version by 20%.
  • Immunizing Horn Charm also grants your summons immunity from most stagger effects and reduces their damage taken by 20%, +1 version 30%.
  • Stalwart Horn Charm also allows your spirit summons to take aggro but it reduces your damage by 30%, +1 version 20%.
  • Moon of Nokstella also increases your damage by 10% while a spirit summon is active.
  • Most buffs from spells and consumables will be shared to your summons. For example Flame Grant Me Strength, Bestial Vitality, Exalted Flesh and Ironjar Aromatic.
  • Cursed-Blood Pot now only costs 1 Mushroom and 1 Bloodrose to craft and uses Cracked Pots. It also increases the damage done by spirit summons by 10% when thrown.
  • Mohg's Great Rune increases damage of spirit summons by 10% and an additional 10% when blood loss occurs in the vicinity.

These changes allow you to specialize further into a summoner build and playstyle. To get good value from summons you'll need to level some Mind and get a few FP flasks. Even as a melee build you can do alright by carrying around one FP flask.

Mind increases spirit summon damage by 1.5% per point up to 50, by 1% per point between 51 and 80, and by 0.5% per point between 81 and 99. So if you have 50 Mind, spirit summon damage is increased by 75%.

The resistance talismans have a bit of a thematic connection to spirits and weren't too exciting, so they got new spirit focused effects. Moon of Nokstella should feel a bit more legendary now. Just remember to visit the underground if you want to find most of these.

Spirit summons being able to take aggro is what makes them very powerful and something this mod tries to steer away from, which is why the Stalwart Horn Charm reduces your damage. The idea with it is to primarily allow a supportive playstyle where you heal and buff your summons.

The way the buff sharing change work is that you can cast the buff before or after you summon your spirits and they will receive the buff as long as you have it active. This does not include weapon buffs and buffs from weapon skills. See the articles section for the full buff list.

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Progression changes


  • Rune cost for upgrades reduced by 50% for normal summons.
  • Rune cost for upgrades reduced by 70% for renowned summons.
  • Rune cost for buying Gloveworts reduced by 50%.
  • Wyndham Catacombs: +2 Grave Glovewort [6].
  • Sainted Hero's Grave: +3 Grave Glovewort [6], +2 Grave Glovewort [7], -3 Grave Glovewort [3], -2 Grave Glovewort [4].
  • Auriza Hero's Grave: +2 Grave Glovewort [7], +1 Grave Glovewort [8], -1 Grave Glovewort [6].
  • Auriza Side Tomb: +1 Grave Glovewort [7].
  • Gelmir's Hero Grave: +1 Grave Glovewort [8], -1 Grave Glovewort [7].
  • Glovewort Picker's Bell Bearing [2] now drops from the Tibia Mariner in Mountaintops of the Giants (instead of the Ulcerated Tree Spirit in Giants' Mountaintop Catacombs).
  • Spirit Jellyfish have a significantly increased drop chance for Grave Gloveworts.

Rune costs for upgrading was pretty high if you wanted to use multiple spirits, which discouraged experimenting.

The progression for Grave Gloveworts felt a bit lackluster in Altus so a few extra ones have been added. There are now more alternatives and a way to get to higher upgrades a bit earlier. Also, the Glovewort Picker's Bell Bearing [2] is no longer stuck in a very disliked catacomb.

Spirit Jellyfish are now worth killing which helps out if you need some extra Grave Gloveworts.

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Other changes

  • Summons have a fading out animation that plays with less than 5 seconds duration left.
  • Changed the spawn animation of Puppet summons and Mimic Tear to be shorter (as they wasted duration with long animations).
  • There is no longer a confirmation popup for when you unsummon your spirits.
  • Putrid Corpse, Giant Rat and Land Squirt now spawns near you (like all other summons) instead of near the summon monument.
  • Giant Rat Ashes has an FP cost.
  • Mimic Tear, Soldjars of Fortune, Land Squirts and Miranda Sprouts cost FP instead of HP.
  • Cleanrot Knight Finlay uses the normal Cleanrot Knight combat AI (to get more interesting moves).
  • Nomad summon has slightly increased health.

Installation:



To install the mod, use Mod Engine 2.

1.Download the latest version of Mod Engine 2 and extract the rar file to a folder.

2. Download the latest version of the mod, extract it and put the "mod"
folder in the same directory as the extracted Mod Engine 2 files.

3. Make sure Steam is open.

4. Run "launchmod_eldenring.bat" to start the mod.


Merge info (optional)To find what is changed in regulation.bin, reference the CSV files which only contains the new and edited lines. Most new SpEffects are in the 790000 range.

c0000.anibnd.dcx in the chr folder is what allows you to walk while summoning and cancel the animation early.

Item.msgbnd.dcx is for amulet descriptions. The edited files in there are AccessoryInfo.fmg and AccessoryCaption.fmg.

m00_00_00_00.talkesdbnd.dcx in the script folder is what extends the summon range greatly and partially handles the Mind scaling with spirit summons.

The map files is what adds the new Grave Gloveworts and fixes a few, small areas where you can't summon.

Known issues

The method of allowing spirit summons everywhere is not perfect. There are two bugs that can happen in the open world but only in specific locations and it's rare enough that you might never notice it on a playthrough.

Summons can despawn early. This can happen when you move into a new map file.
Summons will not show up in the UI and despawn after a few seconds.

I might not be able to fix these but feel free to make a comment or bug report with a screenshot of your map location.

Spirit Summon Overhaul (2024)

FAQs

Why won't my spirit ashes work? ›

As for why you can't summon them, the majority of the time you have to actually be *in* the boss arena and not just right in front of the fog gate. So yeah, you gotta enter an then summon them real quick. Always check for the spirit icon on the left side of the screen to know for sure that you can summon FYI.

What is the best tank spirit summon? ›

Lhutel the Headless is Elden Ring's best tank Spirit Summon, as she's equipped with heavy armor and a greatshield. She can also throw her spear for decent ranged damage and will constantly teleport around enemies, making it difficult for them to hit her.

How many spirit summons can you summon at once? ›

Unlike spells, they don't need to be memorized or slotted, and can be used like any other items, but only one type of Spirit can be summoned at a time, and they cannot be summoned during multiplayer.

How to get unlimited FP in Elden Ring? ›

By using the Cerulean Tear, they'll gain Infinite FP in Elden Ring for a short period of time. This can help take down particularly tough bosses and is a lifesaver for those that are pursing a Mage-style build. Elden Ring's Infinite FP Tear is a little difficult to find for players that don't know where to look.

Can you use two spirit ashes at once? ›

NOTE: Only one type of Spirit Ashes may be summoned at a time, and these cannot be used during multiplayer. Think strategically about when you want to co-op versus use Spirit Ashes; playing multiplayer increases the HP and damage output of bosses while Spirit Ashes do not.

How do you upgrade spirit ashes fast? ›

Find and talk to Roderika in Roundtable Hold, then talk to Blacksmith Hewg. Talk to them multiple times until you exhaust all dialogue options. Leave and return to the Roundtable Hold and you'll find Roderika just across Blacksmith Hewg. Interact with Roderika to upgrade any Spirit Ashes.

What makes spirit ashes stronger? ›

Leveling up your Elden Ring Spirit Ashes requires Grave Gloveworts or Ghost Gloveworts, depending on the ash, as well as runes. Grave Gloveworts can be found throughout the world of Elden Ring, and at some merchants, while Ghost Gloveworts are typically found in catacombs.

How many legendary spirit summons are there? ›

There are six Legendary Spirit Ash Summons in Elden Ring, which are very powerful. They are hidden in unusual or optional areas, or obtained by defeating powerful enemies.

Can you strengthen spirit summons? ›

Next time you return to Roundtable Hold, Roderika should be in a new location near Heug, sitting near some books. She'll introduce herself as a prentice Spirit Tuner and you can start using Grave Glovewort and Ghost Glovewort to level up your spirit summons.

What is the best summon for malenia? ›

Black Knife Tiche (get her here)– This is one of the best summons in the game and a perfect counter to Malenia. She will dodge enough so Malenia will not auto-feed health off of her on-hit, and her cursed blade move will do significant DPS and offset a lot of her healing.

How to get Spirit Calling Bell without Renna? ›

If you don't speak to Renna early enough in your journey, she'll eventually stop appearing at the Church of Elleh. If this happens, you'll need to wait until you've reached the Roundtable Hold a bit later in the game where you can then purchase the Spirit Calling Bell from the Twin Husks merchant.

Can you summon ashes in a boss fight? ›

Elden Ring Summons and Spirit Ashes are the means by which you bring in NPCs to help you in boss fights and other major encounters - but you'll need some special gear first, namely an item called the Spirit Calling Bell, given to you by a character named Renna early on in Elden Ring.

What is the best spirit ash in Elden Ring? ›

Mimic Tear is the best Spirit Ash in Elden Ring, offering a versatile and effective ally in tough fights. Revered Spirit Ash Blessings in the Land of Shadow upgrade summons to keep pace and survive boss battles.

How to increase max fp in Elden Ring? ›

A player's Maximum FP can be increased intrinsically by adding points to Mind when leveling up. Mind is one of the 8 Main Attributes that players can spend Runes on to level up. The ability to level up is unlocked shortly after meeting Melina for the first time near the beginning of the game.

Where is the best farming spot in Elden Ring level 100? ›

The best Elden Ring Rune farming location is the entrance to Mohgwhyn's Palace where you can farm 40,000 Runes in minutes, infinitely.

Can you get 100 in Elden Ring? ›

None of the achievements are particularly difficult, just takes a couple of play-throughs and willingness to explore. Way less RNG to get 100% than other games. All of the achievement percentages for Elden Ring are high compared to many other games.

What stat gives more FP in Elden Ring? ›

The Tarnished can increase their total FP by leveling Mind. Increasing FP by leveling Mind has soft caps at 15, 35 and 60.

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