Nancy Drew: Shadow Theater Walkthrough (Junior Detective) (2024)

Table of Contents
Day 1 Day 2 Day 3 FAQs References

Characters:


Nancy Drew: Detective, you.

Maya: Nancy's friend, a kidnapping victim.

Brady: Famous actor.

Simone: Brady's agent.


Joe: Projectionist.

Nick: Activist (organization name not specified).

Day 1

Nancy and Maya are in the theater. Maya goes into Brady's dressing room to interview him, but you hear her scream. Running into the room, you find that it is empty, Maya is not there. The phone rings - it is the kidnapper. After talking to him, the phone rings again, this time it is Joe. In a conversation with him, it turns out that there is a secret passage in the room. Brady enters. After talking to him, you begin to explore the room.


In the closet on the top shelf you find a magic wand.

Examine the dressing table, but the drawer is closed.


There is a portrait hanging above the sink. Go to it and press, pull the lever once.

Go to the other end of the room to the hanging clothes, behind it is a secret passage.

Go through the tunnel and find yourself in the women's dressing room, where Simone is sitting. Conversation with her is unproductive, so you go to explore the theater.

Exit Simone's dressing room, to the right of the exit there is a door that leads to the foyer with photographs.


Look at the balcony, there is a coin on the floor, take it, it will come in handy.

There is nothing else to do in the foyer, go to the auditorium. In the central aisle between the chairs, on the left, on one of the seats there is gum stuck. Do not touch it with your hands, use the magic wand. The gum will stick to the stick. Go to the door with the sign "Exit" and find yourself in a large hall.

In the hall near the bar you see a guy in a khaki T-shirt - this is Nick, talk to him.

Go up the stairs on the left to the balcony-gallery.

Examine the balcony, paying special attention to the parapet.

Look down, on the ledge lies a wheel that is inaccessible to hands. Use the magic wand with gum to get it.

There is nothing interesting on the right balcony.

Go to the control room, it is between the balconies.

There you meet Joe, who offers to call the police.

After talking to him, examine the control room. From the cabinet take a strange thing that looks like a pin-lamp.

From the table with reels (it is to the left of the cabinet) take a slide and look at the book about the film projector.

You will find that on the last page there was a key, but someone has already taken it.

You do not need anything else in the control room, go down.

To the right of the bar is a jukebox. Play it to get the second wheel (if you win, of course).

You need to get the round note into the opposite corner without colliding with the square ones.

Puzzle solution: up, up, right, right, up, up, up, right, down, down, right, right, right, right, up, left, up, right.

Go to the ticket office (it's between the red couches). There you will find a phone.

Call the police (911). Talk to the policeman, but he will refuse to come, you will have to wait 24 hours from the moment of the kidnapping.

Go out into the hall and talk to Nick again.

Go up to Joe. He claims that Maya is in the building, ask him for a building plan, but he does not have one.

He advises you to contact the City Administration, they should have a plan.

Go around everyone again, ask everyone where they were during the kidnapping.

After talking to Brady, exit his dressing room, take two steps forward and turn right. You will see a strange wooden structure with ropes.

Unwind one of the ropes and go towards the women's dressing room.

In front of you is a large box with a hook hanging above it. Hook the box with the hook and return to the wooden structure with ropes.

Pull the ropes. You will find that there was a secret passage under the box.

Go down.

Go left and you will come across a slot machine.

Play it and, if you win, you will receive a set for a trick, a ring and a note for it.

The game is simple: you need to guess where the Ace of Spades is after 3 cards have been moved several times.

Go the other way, where the safe is.

You need to place all the spades on it.

When the safe opens, you will see a box with a picture of a woman on its lid. Collect it to open it.

Some blocks need to be turned over, to do this, point the magnifying glass at the upper left corner of the block.

The box has opened, but that's not all. You need to insert 2 wheels and press the button.

Having received the key, read the documents.

It's time to talk again.

Go to Simone, then to Brady, then to Nick.

After talking to Nick, he will leave. Go to his table and look at the brochures.

On one of them you will find the phone number of the City Administration (555-33-09).

You hear Joe calling you and asking you to come up to him.

He shows you Maya's ID and says that Brady found it. He advises you to call the police again.

Go to the ticket office, call the police and the City Administration.

When you go out into the hall, Joe will send you to bed, it's late, the day is over.

Day 2

In the morning you see a funeral wreath, go up to it and read the card on it.

Go up to the control room, on the door you see a leaflet about Maya. Go in and talk to Joe.

Then go around everyone else. In the conversation, Simone will mention a press conference that is about to begin.

Brady is not in the dressing room, but he forgot his book on the table.

Read the book and go to Nick. He says that he found the phone number of a lady, a relative of Houdini, Madame Andropov.

Call her, her number is written next to the phone.

She advises you to contact the Library of Congress and will give you a phone number, there may be some of Houdini's papers there.

Call the Library, Mr. Truth promises to send the documents if he finds them.

Talk to Nick again.

Go to Brady and ask where he found the ID. He will answer that it was on the balcony.

He will say that he needs to go to a press conference and ask you to leave.

Go to the ticket office, eavesdrop on Simone's conversation with the journalists.

After standing, listening, and learning everything, go to the dressing rooms. Brady and Simone at a press conference.

Go to Simone, look in the drawer on the dressing table and take the hairpin.

Now look in her backpack:

Digital camera: from the photos it is clear that the ID was not found on the balcony, but in another place.

E-book: to read it, you need to pick the code. On one of the cards in the adjacent pocket you see 8-1-3 and a bill for a funeral wreath. Set the code so that 8-1-3 is on the middle line, and there are stars on the upper and lower lines. If it doesn't work, don't worry, there is nothing important in it, only Simone's correspondence with Maya.

Close the backpack and go to Brady in the dressing room.

Open the drawer on his dressing table with a hairpin and read the book. On one of the pages, the numbers 121192 are written in red pen. A book about Houdini's trick.

Leave the dressing room and go to the women's room. Some thing falls from above.

Go to the hall.

Joe is not there, look at the telegram on his desk.

Go to the control panel, talk into the microphone, listen to the music.

Dial the code 121192 found in the book on the buttons. The power will turn on.

Take care of the levers and lights:

Left and Right.

Lower the levers all the way.

Magnets.

Raise both levers one notch up.

Trap Doors.

Switch.

If you do everything correctly, two cages will crawl out onto the stage. Climb into any of them and go down.

You find yourself in a small corridor.

Click on the broken lamp between the ladders and you will see a magical hidden room, and Maya in it. At this point, the cells close.

Find a hatch on the floor and crawl through it. Go left.

In front of you is another puzzle, but the blocks do not move. Go the other way.

You see an elevator, go up it. The hatch closes, scream, and Joe comes to your aid.

He opens the hatch, but he can’t get out, it closes again, but you get a spray can.

Return to the puzzle and spray it with a spray can. Now you can move the blocks.

The puzzle is simple: you need to drive the piece with the image of a rabbit into the place for one strip.

Having solved the puzzle, you finally get to the magic room.

You will find the remains of pizza and Maya's sneakers.

Take the book about magical secrets in the closet and read it.

Take the rubber gloves from the chest.

Exit only through the sarcophagus with spikes.

You find yourself in a basem*nt with a safe.

The door is electrified, use rubber gloves.

The combination of numbers is different each time, so you will have to pick it.

You need to press all the numbers in the correct order one by one.

If you make a mistake, you will hear a buzz, and you need to start dialing the combination again.

The main thing is not to move away from the safe, otherwise the combination will change.

After dialing correctly, go out and meet Brady.

After talking to him, go call the police.

After that, go talk to Simone, then to Joe.

He will offer you to go to sleep, leave the control room.

The day is over.

Day 3

Read the article in the newspaper.

Go talk to Joe. He will tell you that the police did not find anything in the magic room.

Then talk to Simone and Brady, call the police again.

Go to Brady. He forgot his briefcase. Dig around in it and find Maya's notebook, take the pencil.

Brady comes. After talking to him, you find out that he is a relative of Thompson, the founder of the theater.

Having a pencil, you can now find out which key was in the book from the control room earlier.

Go to the control room and use the pencil on the last page.

Remember what it looks like and go make a key.

The key-making machine is in the hall, to the left of the bar.

Before doing it, save the game, since you only have one coin.

If you make a mistake, you will have to start all over again.

Put a coin in the machine, press the S, I, V, O buttons and the "Make a key" button.

Having received the key, go to the control room and open the projector drawer with it.

Take the slide and the pin-lamp.

Hide in the closet so as not to be caught by the police.

When the policeman leaves, get out of the closet.

Open the projector again.

Insert a new pin-lamp into it, close it, insert a slide (go along the projector until it stops) and press the lever.

The screen lights up, but everything is blurry.

Twist the Focus, it falls off. Bend over and find the magnitofon, listen to it and take the Focus.

Put everything back in place and look through the window at the screen. You see secret passages.

Turn around and you will see Joe - that's the kidnapper! He locks the door.

You don't have much time, the building is about to be destroyed, and the door cannot be opened.

Click on the socket on the wall to the right of the door, a ladder will go down.

Climb it, you will find yourself in a dark corridor. Go forward, you will run into a locked door, there is no key to it.

Return to the stairs. To the left of it is a safe in the wall, open it with the key from the box.

Take 9 keys from it.

Trial and error open the door in the corridor and enter the room.

You see Maya on the left, but you can't get her. You grab a sledgehammer, but it does not help.

Go forward. You need to attract people's attention.

Go along the wires and you will see a switch, you need to press it, but Joe interferes again.

Use the magic ring on him.

While he is distracted, quickly press the switch.

Hooray! You have been spotted.

Nancy Drew: Shadow Theater Walkthrough (Junior Detective) (2024)

FAQs

Nancy Drew: Shadow Theater Walkthrough (Junior Detective)? ›

Q: What is a Paso Fino? A: A gaited horse.

What kind of horse is Paso Fino? ›

The Paso Fino is a blend of the Barb, Spanish Jennet, and Andalusian horse and was bred by Spanish land owners in Puerto Rico and Colombia to be used in the plantations because of their endurance and comfortable ride.

Is a Paso Fino a dressage horse? ›

Outside the show ring, Pasos participate in long-distance events (such as endurance, competitive, and pleasure long-distance riding), dressage, a variety of sport horse programs, barrel racing, jousting, trail riding, and more! 4. There are also Diagonal Paso Horses.

How to feed horses nancy drew? ›

Accepted Answer. In the workroom where Tex is, there are five bins and starting from the one on the left, they contain oats, pellets, corn (triangular one in the middle), cattle feed (that you don't need to worry about) and chicken feed.

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